A small game studio

Small worlds. Big wonder.

We make hand-crafted puzzle and strategy games for your phone. Easy to pick up, deep enough to keep, fair from the first tap. Out now on Google Play: Tincture and Emberline.

Our games

Brewing in the workshop

Two are out of the oven, two more are nearly done, and the rest are still on the workbench, each its own world with its own rules.

Tincture's candle-lit alchemist's workshop Out now
Potion puzzle

Tincture

A potion pour puzzle where liquids react. Sort every colour into its own flask, mix reagents into new ones, and work through 240 hand-made puzzles. A solver checks every one, so every one can be solved.

Peek inside
Emberline's lighthouses at dusk, linked by beams of light Out now Tower defense

Emberline

Light lamps along the road, link them with beams, and hold the line until dawn. Bring a thermos. Peek inside
Coming soon Idle garden

Bloomdrift

Grow groves on floating islands, gather motes, and bring eight islands back into bloom. Pip the owl shows you around.

Future Fever's sunlit city of tomorrow, with a train and two dice
Coming soon Dice board

Future Fever

Roll through a sunlit city of tomorrow. You can see your next rolls, so plan the route and build all sixteen districts.

Orb Blast's orb, grinning, fired from a cannon
In the workshop Physics puzzle

Orb Blast

Fire a bouncy orb through hundreds of rooms of pads, portals and ice. Every room can be cleared. Yes, even that one.

A pink orb racing down a snowy slope under the northern lights in Orb Rush
In the workshop Racing

Orb Rush

Charge, launch and race your orb down the slopes, against the clock and your own ghost. The ghost never gets tired. You might.

Pixel-art illustration of a game workshop at night: six glass jars on the shelves and the workbench, each holding one of our games' little worlds, and a cat asleep by the mug
The workshop, after hours. Every world starts in a jar.

House rules

Fair, from the first tap

Three rules every game of ours has to keep. We wrote them down so we can't wriggle out of them later.

  1. Every puzzle has an answer

    Our levels are checked by a solver before they ship, so there is always a way through, and you can tell how close you came to the best one.

  2. Videos only when you choose

    A rewarded video plays only when you tap to watch one, and a single purchase removes the ads between levels for good.

  3. No sign-up to play

    No account, no email, no name. Your game is known only by a random ID made on your phone, and our privacy policy lists everything we keep.

Signed, Pixel WonderEveryone in the workshop