Our games
Brewing in the workshop
Two are out of the oven, two more are nearly done, and the rest are still on the workbench, each its own world with its own rules.
Out now
Tincture
A potion pour puzzle where liquids react. Sort every colour into its own flask, mix reagents into new ones, and work through 240 hand-made puzzles. A solver checks every one, so every one can be solved.
Peek inside
Out now
Tower defense
Emberline
Light lamps along the road, link them with beams, and hold the line until dawn. Bring a thermos. Peek inside
Bloomdrift
Grow groves on floating islands, gather motes, and bring eight islands back into bloom. Pip the owl shows you around.
Future Fever
Roll through a sunlit city of tomorrow. You can see your next rolls, so plan the route and build all sixteen districts.
Orb Blast
Fire a bouncy orb through hundreds of rooms of pads, portals and ice. Every room can be cleared. Yes, even that one.
Orb Rush
Charge, launch and race your orb down the slopes, against the clock and your own ghost. The ghost never gets tired. You might.
House rules
Fair, from the first tap
Three rules every game of ours has to keep. We wrote them down so we can't wriggle out of them later.
-
Every puzzle has an answer
Our levels are checked by a solver before they ship, so there is always a way through, and you can tell how close you came to the best one.
-
Videos only when you choose
A rewarded video plays only when you tap to watch one, and a single purchase removes the ads between levels for good.
-
No sign-up to play
No account, no email, no name. Your game is known only by a random ID made on your phone, and our privacy policy lists everything we keep.
Signed, Pixel WonderEveryone in the workshop
